 made the base mesh in maya and then did the sculpting in zbrush .. topology is lot messed up and I cant proceed any further with shaping things which left me with painful process of retopologizing the model ..
made the base mesh in maya and then did the sculpting in zbrush .. topology is lot messed up and I cant proceed any further with shaping things which left me with painful process of retopologizing the model ..  not yet done .. still lot more to go :)
not yet done .. still lot more to go :) 
 

 
 
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2 comments:
It looks very cool. Did you start out using zsphere? Keep it up!
I have posted the WIP images kirua .. started with maya, dont know whether this is the right thing .. I think i will get stuck when i have to go into the anatomical details of the model ..
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