Saturday, 26 July 2008

The making of something :)

Decided to make a character right from the scratch but I dint have any sketch made . I made a simple base mesh in maya and imported to zbrush, could have started using zsphere but am not familiar with that yet. The problem with starting like this without having a topology is you go on sculpting in zbrush loosing track of time. Once you start sculpting you can never probably end it :) because you are not easily satisfied with what you have got . This is what I got after some 2 hours sculpting, and really am not pretty satisfied with it :)
Have to retoplology this one and take that to maya to stitch UVs and to add more details in zbrush. Actually I dont know what detail to add more than this, lets see how this ends up. And really I dont have a name for this character yet if anyone of you reading thsi can suggest one, it will be more of a favour :)

For a better view click on the image. Your comments and critics are welcome :)

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